Our goal: to find the hero/heroine in everyone.
Placing the visitor at the heart of the experience by using sound, light, narrative and our innovations in interactivity allow for total immersion.
Our experiences take the form of shows, games, environments or exhibitions. Over the past few years, the company has brought to life several projects in various contexts and spaces: indoors, outdoors, on stage, on water, on snow and in architecturally remarkable places.
Physical locations, whether tourist sites, public or commercial spaces, are transformed into an interactive and playful journey allowing visitors to discover the space around them while having fun. Installations that make each visit a unique experience that can be renewed endlessly.
The playful path not only immerses the visitor in a role-playing game with quests and puzzles, but also makes him or her the hero of the adventure.
Players, young and old, become active and captive. They are drawn into an experience where virtual and real worlds intermingle.
Each interactive installation is customised to connect the audience with the brand, place or story. The shape and size of the experience may vary, but one thing is certain: these installations are meant to be explored.
Immersive, participatory, playful, collaborative, social, sonic, visual and musical, our interactive games require the active participation of the visitor and create enriching experiences. Our installations can be used for events such as product launches, roadshows, advertising campaigns, conferences, galas or awareness initiatives.
The interactivity of an experience engages and challenges the visitors who take part in it in a tangible and surprising way, highlighting a place, a theme, a product or a brand.
At 4elements, we know how important relationships and emotions are in building loyalty and reinforcing a distinctive brand identity. Gamification connects the user with the brand by involving them in an advertising stunt, an immersive show or an interactive installation. Gamification takes the customer experience to a whole new level, as they become the hero!
Through its passion and technological know-how, 4elements involves the public by providing them with unforgettable thrills. Each interactive game installation plunges the participant directly into the story, allowing him or her to change the course of events.
Plunged into the heart of a real video game in an immersive environment created on the physical premises, players are surrounded by projections, special effects and scenery. In order to accomplish their character's quest, they must interact with actors, gigantic projections and interactive accessories.
Our interactive games create an imaginary world, firmly rooted in reality, which places the player at the heart of the experience.
This interactive multimedia game was designed to create a new collective experience in the fantasy universe. Timber! Forgotten Legends came to life thanks to our expertise and our latest fun and interactive game innovations. We developed a game platform that enabled 400 players to simultaneously interact in real time. Life-sized projections immersed people into a multimedia adventure like no other. Using the multiplayer mobile app, players were able to influence how the story unfolded in real time, follow the evolution of their character and quest, and interact together.
Our life-sized interactive, immersive game had the power to break barriers between theatre and video games!
This is the management team. Together with the rest of the team, they combine their talents to turn dreams into reality and make the magic happen. Made up of seasoned and passionate experts from the film, entertainment and technology industries, our team has two ultimate superpowers: the power to imagine and the power to create multimedia moments and adventures that bring out the hero or heroine in you!
Valerie is an entrepreneur who is passionate about technology and human interaction. In 2007, she started her first business, Imagitheque, before founding 4elements—an innovative studio that produces interactive multimedia adventures, games, and installations that put players at the heart of the experience. Here, she works tirelessly to create projects with her team, helping clients to create unique experiences filled with fun and excitement. She and her team have produced such shows as Agwata, the Machine Appelé Progrès interactive installation, the SÉPAQ: Explo mobile game, as well as a multimedia installation for Mosaïcultures internationales de Montréal. Valerie is currently working on Timber!—an interactive and immersive adventure that combines video games and multimedia shows. Thanks to her leadership, 4elements has been selected to work in collaboration with various incubators: MTLab (culture, tourism, and entertainment) and Centech (powering technology companies). She was also chosen to join the DeepDive program, which helps power businesses to the next level. In 2018, Valerie won Nueva’s Prix Coup de cœur du jury category, and in 2018 and 2019 she was nominated for the RFAQ’s New Business of the Year award and inducted as future RGA Templar as a young entrepreneur emeritus.
Claude has more than 18 years of experience in international events and in the production of experiences for companies such as Cirque du Soleil Group, Mondial de la bière, Just for Laughs Festival, etc. His experience working on most continents and on a variety of projects demonstrates his great ability to adapt to different cultural contexts as well as his strong ability to respond to frequent changes, manage priorities and meet tight deadlines. He has been a technical advisor, production director and multidisciplinary project manager for numerous projects within these organizations. Recognized for his sense of initiative, efficiency and reliability, he is responsible at 4elements for delivering projects on time and on budget. His interpersonal skills prove to be an undeniable asset on various projects. They create a synergy by generating a collaborative climate between all the stakeholders of its projects, from managers to users.
Alexandre is the creative brain behind the projects: he realizes and conceptualizes the ideas that reach the hearts of thousands of spectators and visitors. A graduate in cinema at UQAM, he has distinguished himself over the years with several short fiction films, selected and awarded by international film festivals. He has directed numerous multimedia and interactive productions for clients such as the National Gallery of Canada, SÉPAQ, Mosaïcultures internationales de Montréal and the Canada Aviation and Space Museum. He also directed the water show Agwàtà, the architectural projection Didascalie and the installation Anxiorium. Alexandre's ingenious spirit inspires him to explore the infinite possibilities offered by multimedia and interactivity. He is currently finishing the production of Timber! Les légendes oubliées, on the borderline between video games and multimedia shows!
Simon, our co-founder, heads the research and development department. With nearly 30 years of experience in this field, he is an essential asset to the team. In particular, he was the technical coordinator of the Sound and Light Show on Parliament Hill for many years. He also served as Chief of Logistics and Production Services for Canada's 150th anniversary celebrations, including Red Bull Crashed Ice and The Machine, giant mechanical creatures that roamed the streets of Ottawa. He is the "architect" behind the innovations that made possible the playful interactive installations of 4elements. These include Abstrak, Anxiorium, The Machine Called Progress and Timber!
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